Click on “Submit” to send your authorization information to iZotope. Once the authorization is accepted, click on the Finish button to complete the authorization. Offline Authorization. If you are installing RX 6 on a machine that is not connected to the internet, you can use the Offline Authorization option to successfully authorize RX 6. Oct 06, 2015 iZotope, Inc. 91,054 views 6:21 50+ videos Play all Mix - RX 5 Advanced Audio Editor Overview The Professional's Choice for Rescuing Audio YouTube.
The following table lists all default keyboard shortcuts in the RX Audio Editor.
RX has options for defining your own keyboard shortcut commands. The column named “RX Shortcut Command Name” lists the name asociated with each default shortcut in the RX Audio Editor. This can be useful when assigning custom shortcuts in the Preferences > Keyboard tab.
Importing keyboard shortcuts from RX5
- If you would like to carry over custom shortcuts you set in RX 5, you will need to export the keybindings from RX 5 and then import that keybindings file to RX 6 using the Import option in the Preferences > Keyboard tab.
Name/Description | Default Mac Shortcut | Default Windows Shortcut | RX Shortcut Command Name |
---|---|---|---|
New… | command+N | ctrl+N | File.New |
New from Clipboard | shift+command+N | ctrl+shift+N | File.NewFromClipboard |
Open… | command+O | ctrl+O | File.Open |
Save | command+S | ctrl+S | File.Save |
Save As… | shift+command+S | ctrl+shift+S | File.SaveAs |
Save RX Document | File.SaveRXDocument | ||
Save RX Document As… | File.SaveRXDocumentAs | ||
Overwrite Original File | option+command+S | ctrl+alt+S | File.SaveOverwriteOriginal |
Export… | command+E | ctrl+E | File.Export |
Export Selection… | shift+command+E | ctrl+shift+E | File.ExportSelection |
Export Regions to Files… | option+command+E | ctrl+alt+E | File.ExportRegions |
Close | command+W | ctrl+W | File.Close |
Close All | shift+V | ctrl+shift+W | File.CloseAll |
Zoom out full all rulers | command+0 | ctrl+0 | Zoom.AllOutFull |
Zoom in on amplitude ruler | shift+up arrow | shift+up arrow | Zoom.AmpIn |
Zoom out on amplitude ruler | shift+down arrow | shift+down arrow | Zoom.AmpOut |
Zoom in on frequency ruler | shift+command+up arrow | shift+ctrl+up arrow | Zoom.FreqIn |
Zoom out on frequency ruler | shift+command+down arrow | shift+ctrl+down arrow | Zoom.FreqOut |
Zoom in on time ruler | up arrow | up arrow | Zoom.TimeIn |
Zoom in on time ruler | command+= | ctrl+= | Zoom.TimeIn |
Zoom on left side of time ruler | command+[ | ctrl+[ | Zoom.TimeLeftEdge |
Zoom out on time ruler | command+- | ctrl+- | Zoom.TimeOut |
Zoom out on time ruler | down arrow | down arrow | Zoom.TimeOut |
Zoom out full on time ruler | shift+command+- | ctrl+shift+- | Zoom.TimeOutFull |
zoom on right side of time ruler | command+] | ctrl+] | Zoom.TimeRightEdge |
Zoom to time selection | command+ | ctrl+[ | Zoom.TimeSelection |
Undo | command+Z or option+command+Z | ctrl+Z or ctrl+alt+Z | Edit.Undo |
Redo | command+Y or shift+command+Z | ctrl+Y or ctrl+shift+Z | Edit.Redo |
Cut | command+X | ctrl+X | Edit.Copy |
Copy | command+C | ctrl+C | Edit.Cut |
Paste | command+V | ctrl+V | Edit.Paste |
Paste Special> Insert | option+command+V | ctrl+alt+V | Edit.PasteInsert |
Paste Special> Replace | option+shift+command+V | ctrl+alt+shift+V | Edit.PasteReplace |
Paste Special> Mix | shift+V | shift+V | Edit.PasteMix |
Paste Special> Invert and Mix | option+V | alt+V | Edit.PasteMixInvert |
Paste Special> To Selection Only | option+shift+V | alt+shift+V | Edit.PasteToSelection |
Paste Special> Clip Gain Only | shift+command+V | ctrl+shift+V | Edit.PasteClipGainOnly |
Deselect | command+D | ctrl+D | Edit.Deselect |
Reselect | shift+command+D | ctrl+shift+D | Edit.Reselect |
Select All | command+A | ctrl+A | Edit.SelectAll |
Invert Selection | shift+command+I | ctrl+shift+I | Edit.SelectInverse |
Invert Selection Frequencies | command+I | ctrl+I | Edit.SelectInverseFreq |
Select Harmonics… | shift+command+H | ctrl+shift+H | Edit.SelectHarmonicsByNumbers |
Begin Selection At Playhead | [ | [ | Edit.SetSelectionStart |
End Selection At Playhead | ] | ] | Edit.SetSelectionEnd |
Delete Selection | Del | Del | Edit.SilenceDelete |
Trim to Selection | command+T | ctrl+T | Edit.TrimToSelection |
Snap | shift+command+; | ctrl+shift+; | View.ToggleSnapping |
Find Similar Event Window | command+F | ctrl+F | Edit.FindSimilarEvent |
Find Next Similar Event | shift+command+F | ctrl+shift+F | Edit.FindNextSimilarEvent |
Find Previous Similar Event | option+command+F | ctrl+alt+F | Edit.FindPrevSimilarEvent |
Add Marker or Region | M | M | Edit.AddMarkerOrRegion |
Edit Cursor Mode > Select Time | T | T | Edit.EditorCursorMode.SelectTime |
Edit Cursor Mode > Select Time/Freq | R | R | Edit.EditorCursorMode.SelectTimeFreq |
Edit Cursor Mode > Select Freq | F | F | Edit.EditorCursorMode.SelectFreq |
Edit Cursor Mode > Lasso | L | L | Edit.EditorCursorMode.SelectLasso |
Edit Cursor Mode > Selection Brush | B | B | Edit.EditorCursorMode.SelectBrush |
Edit Cursor Mode > Selection Wand | W | W | Edit.EditorCursorMode.SelectWand |
Edit Cursor Mode > Zoom Time | Z | Z | Edit.EditorCursorMode.ZoomTime |
Edit Cursor Mode > Zoom Time/Freq | shift+Z | shift+Z | Edit.EditorCursorMode.ZoomTimeFreq |
Edit Cursor Mode > Zoom Freq | option+Z | alt+Z | Edit.EditorCursorMode.ZoomFreq |
Edit Cursor Mode > Grab Time | G | G | Edit.EditorCursorMode.GrabTime |
Edit Cursor Mode > Grab Time/Freq | shift+G | shift+G | Edit.EditorCursorMode.GrabTimeFreq |
Edit Cursor Mode > Grab Freq | option+G | alt+G | Edit.EditorCursorMode.GrabFreq |
Open Batch Processing window | command+B | ctrl+B | File.BatchProcessing |
Send Connect Clips back to host | Command+Return | ctrl+return | File.SendConnectClipsBackToHost |
Discard Connect Clips | command+delete | ctrl+backspace | File.DiscardConnectClips |
Remove Clip Gain from selection | shift+delete | shift+backspace | Editor.RemoveClipGain |
Remove All Clip Gain | shift+command+delete | ctrl+shift+backspace | Editor.RemoveAllClipGain |
Toggle Follow Playhead | command+P | ctrl+P | Transport.TogglePlayheadFollow |
Toggle Follow Playhead Mode > Page / Continuous | shift+command+P | ctrl+shift+P | Transport.CyclePlayHeadFollowMode |
Show Clip Gain | command+G | ctrl+G | View.ToggleGainCurveOverlay |
Show Channels Separately | shift+command+C | ctrl+shift+C | View.ToggleCompositeAudioDisplay |
Show Spectrogram Settings | shift+command+, | ctrl+shift+, | View.ToggleSpectrogramSettingsVisible |
Decrease Spectrogram FFT Size | Shift+ | Shift+ | Spectrogram.FFTSizeDecrement |
Increase Spectrogram FFT Size | Shift+. | Shift+. | Spectrogram.FFTSizeIncrement |
Show Preferences Window | command+ | ctrl+ | Edit.Preferences |
Show File Info window | shift+option+command+I | shift+alt+ctrl+I | File.Info |
Enter Full Screen | ^+command+F | ctrl+^+F | View.ToggleFullScreen |
Exit Full Screen | esc | Esc | View.ExitFullScreen |
Toggle Instant Process | I | I | Edit.EditorCursorMode.ToggleInstant |
Toggle Preview Bypass | shift+B | shift+B | TogglePreviewBypass |
Toggle Window Opacity | shift+command+O | ctrl+shift+O | View.ToggleFloatingWindowOpacity |
Toggle Input Monitoring | option+I | alt+I | ToggleInputMonitoring |
Start or Stop Playback | Spacebar | Spacebar | Transport.PlayOrStop |
Start or Stop Preview Playback | shift+Spacebar | shift+Spacebar | Transport.PreviewOrStop |
Rewind Transport | return | Home | Transport.Rewind |
Seek to End of file | End | Transport.SeekToEnd | |
Toggle Looping | command+L | ctrl+L | Transport.ToggleLooping |
Toggle Playhead Follow | command+P | ctrl+P | Transport.TogglePlayHeadFollow |
Toggle Playhead Return | command+R | ctrl+R | Transport.TogglePlayHeadReturn |
Select Both Channels | shift+command+B | ctrl+shift+B | Editor.ChannelSelectBoth |
Select Left Channel | shift+command+L | ctrl+shift+L | Editor.ChannelSelectLeft |
Select Right Channel | shift+command+R | ctrl+shift+R | Editor.ChannelSelectRight |
Extend selection left | shift+left Arrow | shift+left arrow | Editor.ExtendSelectionLeft |
Extend selection left by page | shift+up arrow | shift+page up | Editor.ExtendSelectionPageLeft |
Extend selection to the right boundary of current view | shift+down Arrow | shift+page down | Editor.ExtendSelectionPageRight |
Extend selection by increment to the right | shift+right arrow | shift+right arrow | Editor.ExtendSelectionRight |
Move playhead to next marker or selection boundary | option+right arrow | alt+right arrow | Editor.GoToNextMarkerOrSelectionBoundary |
Move playhead to previous marker or selection boundary | option+left arrow | alt+left arrow | Editor.GoToPreviousMarkerOrSelectionBoundary |
Nudge playhead to the left | left arrow | left arrow | Editor.NudgeLeft |
Nudge playhead to the right | right arrow | right arrow | Editor.NudgeRight |
Page Left | page up | page up | Editor.PageLeft |
Page Right | page down | page down | Editor.PageRight |
Select to End | shift+end | shift+end | Editor.SelectToEnd |
Select to Start | shift+home | shift+home | Editor.SelectToStart |
Process Reverse | shift+R | shift+R | Process.Reverse |
Process Silence | shift+S | shift+S | Process.Silence |
Process Gain | option+command+6 | ctrl+alt+6 | Apply.Gain |
Process Leveler | option+command+0 | ctrl+alt+0 | Apply.Leveler |
Process Loudness | option+command+4 | ctrl+alt+4 | Apply.Loudness |
Process Ambience Match | option+command+2 | ctrl+alt+2 | Apply.MatchAmbience |
Process Mixing | option+command+8 | ctrl+alt+8 | Apply.ChannelMix |
Process De-plosive | command+5 | ctrl+5 | Apply.DePlosive |
Process De-click | command+2 | ctrl+2 | Apply.Declick |
Process De-clip | command+1 | ctrl+1 | Apply.Declip |
Process Deconstruct | command+7 | ctrl+7 | Apply.Deconstruct |
Process De-reverb | command+8 | ctrl+8 | Apply.Dereverb |
Process EQ | option+command+7 | ctrl+alt+7 | Apply.EQ |
Process EQ Match | option+command+1 | ctrl+alt+1 | Apply.EQMatch |
Process Plug-in | option+command+5 | ctrl+alt+5 | Apply.Plug-in |
Process De-Hum | command+3 | ctrl+3 | Apply.RemoveHum |
Process Resampler | option+command+9 | ctrl+alt+9 | Apply.Resampler |
Process Spectral Repair | command+6 | ctrl+6 | Apply.SpectralRepair |
Process Pitch Contour | option+command+3 | ctrl+alt+3 | Apply.TimeStretchPitchShift |
Process Voice De-noise | command+4 | ctrl+4 | Apply.VoiceDenoise |
Open Gain module | shift+option+6 | shift+option+6 | View.Module.ToggleGain |
Open Leveler module | shift+option+0 | shift+option+0 | View.Module.ToggleLeveler |
Open Loudness module | shift+option+4 | shift+option+4 | View.Module.ToggleLoudness |
Open Ambience Match module | shift+option+2 | shift+option+2 | View.Module.ToggleMatchAmbience |
Open Mixing module | shift+option+8 | shift+option+8 | View.Module.ToggleChannelMix |
Open De-plosive module | shift+5 | shift+5 | View.Module.DePlosive |
Open De-click module | shift+2 | shift+2 | View.Module.ToggleDeclick |
Open De-clip module | shift+1 | shift+1 | View.Module.ToggleDeclip |
Open Deconstruct module | shift+7 | shift+7 | View.Module.ToggleDeconstruct |
Open De-reverb module | shift+8 | shift+8 | View.Module.ToggleDereverb |
Open EQ module | shift+option+7 | shift+option+7 | View.Module.ToggleEQ |
Open EQ Match module | shift+option+1 | shift+option+1 | View.Module.ToggleEQMatch |
Open Plug-in window | shift+option+5 | shift+option+5 | View.Module.TogglePlugIn |
Open De-hum module | shift+3 | shift+3 | View.Module.ToggleRemoveHum |
Open Resample module | shift+option+9 | shift+option+9 | View.Module.ToggleSRC |
Open Spectral Repair module | shift+6 | shift+6 | View.Module.ToggleSpectralRepair |
Open Time & Pitch module | shift+option+3 | shift+option+3 | View.Module.ToggleTimeStretchPitchShift |
Open Voice De-noise module | shift+4 | shift+4 | View.Module.ToggleVoiceDenoise |
Open Markers window | option+m | option+m | View.ToggleMarkerPanelVisible |
Open Module Chain window | c | c | View.ToggleModuleChainVisible |
Open Spectrum Analyzer window | option+r | option+r | View.ToggleSpectrumAnalyzerVisible |
Open Waveform Stats window | option+d | option+d | View.ToggleWaveformStatsVisible |
Learn Ambience Match | shift+option+command+9 | shift+alt+ctrl+9 | Apply.DereverbTrain |
Suggest De-hum | shift+option+command+4 | shift+alt+ctrl+4 | Apply.RemoveHumTrain |
Learn Voice De-noise | shift+option+command+5 | shift+alt+ctrl+5 | Apply.VoiceDenoiseTrain |
Learn EQ Match | shift+option+command+2 | shift+alt+ctrl+2 | Apply.EQMatchTrain |
In its time, iZotope RX3 Advanced offered the most comprehensive suite of noise-reduction software—available as a stand-alone application and as bundled plug-ins—for post-production sound, along with extensive metering, time- and pitch-shifting processors, resampling facilities and other invaluable tools. RX 4 Advanced ($1,199) adds several workflow accelerators used to comply with various loudness standards and to quickly adjust level, timbre and ambience in tracks.
I reviewed Version 4.0.1 of RX 4 Advanced (its plug-ins in AU format) using Digital Performer V. 8.06 and an 8-core Mac Pro running OS X 10.9.5. For a refresher on RX 4 Advanced’s legacy features, check out my review of RX3 Advanced in the May 2014, issue of Mix.
Streamlined Interoperability
RX’s Spectral Repair plug-in—which was a bit of a kludge in previous releases—has been discontinued, made obsolete by the new RX Connect plug-in and alternative DAW interoperability. Roughly half of leading DAWs use RX Connect as a synchronized bridge to the stand-alone RX 4 Advanced application; you first select in your DAW the audio clip you wish to process, then launch RX Connect. Other DAWs (including DP) use RX 4 as an external editor: In DP, for example, you choose the RX application as DP’s external waveform editor and then open a region in RX via DP’s Audio menu.
No matter which protocol your DAW uses, after the RX application opens you can edit the selected clip using any processing (not just Spectral Repair) it provides. Different (fast and simple) methods are used, depending on your workstation, to return the processed clip back to your DAW in perfect sync with the original clip. Because some DAWs (including Pro Tools) monopolize the system’s audio drivers, an additional plug-in dubbed RX Monitor is included to enable hearing the RX application’s output; RX Monitor interacts with your DAW like an instrument to play the RX application’s audio through the DAW’s driver.
The updated Remove Hum plug-in and module—all modules belong to the standalone application—include an Adaptive mode that analyzes your audio and automatically notches out fundamental hum-related frequencies that change over time (such as in audio for a scene that was shot in multiple locations).
The updated Time & Pitch module provides an option to run Radius processing in real time, for those tasks in which you need fast processing. The tradeoff is lower quality than with offline processing (which is still available).
New Modules
The new Leveler module uses a compressor with automatic makeup gain to curb fluctuations in signal level. Use its Target RMS slider to adjust the K-weighted RMS level of your clip. The Speed slider alters how quickly gain is adjusted. Drag the Amount slider to limit the maximum amount of gain (boost or cut) that can be applied, and raise the Noise slider to reduce potential pumping when breathing or other broadband noise occurs during gaps in dialog. You can view the gain changes that Leveler applies and edit them by dragging up and down one or more nodes at once on a graphical curve (dubbed the Clip Gain envelope; see Figure 1).
The new Loudness module automatically applies a fixed amount of gain to your entire clip (or a selected region) to instantly make it comply with a specific standard, such as BS.1770, selected from a drop-down menu. Alternatively, you can use two sliders to manually set the desired loudness (in LKFS units) and maximum true peak level of the clip. A post-limiter is automatically applied as needed to meet the selected true-peak spec.
The new EQ Match module applies static equalization to purportedly make one region’s spectral balance conform to that of another. Simply select a region (such as a phrase in a VO track) that sounds great, click Learn, select another region that sounds bad, and click Process. EQ Match lets you save spectral profiles as presets, speeding your workflow.
The Ambience Match module does for noise what EQ Match does for timbre, with one caveat: It can’t decrease the amount of ambience that already exists in a selection; it can only increase it. This is an invaluable tool for matching an ADR track’s ambience to that of the recording being replaced. You simply make a selection of the noise in the live recording, click the module’s Learn button, make a selection in your ADR track where you want the same-quality noise added, drag the Trim control to adjust the level of the ambience to be added, and click Process. Noise snapshots can be saved as custom presets.
In Post-Production Sessions
I used RX 4 Advanced extensively while working on five video projects containing many dialog tracks, music and B roll. The new Leveler module gave me excellent results easily and exceedingly fast, smoothing levels no matter the track’s spectral balance. It controlled boomy-sounding peaks beautifully, often precluding the need to de-boom using multiband compression. With moderate settings—the Amount control set no higher than 4 dB—I got more natural-sounding results than when using my go-to compressors and limiters. After rendering the processing, I could mouse-drag one or more nodes at once in the automatically generated clip-gain envelope to alter Leveler’s gain changes in select spots (see Fig. 1).
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The Loudness module conformed my mix to any of seven different loudness standards with just a couple of mouse clicks—a real timesaver. Using the Ambience Match module, I could capture the room tone on a dialog track and add it to another track that sounded too dead; a trim control let me adjust the level of the ambience ±6 dB without affecting the level of the dialog. Listening to the generated ambience in isolation, it was apparent it was synthesized. But in the mix, it worked inconspicuously if applied sparingly to tracks in select, short gaps.
I tried a couple dozen times to use EQ Match to smooth spectral balances on dialog tracks, but I always found I got better (and more predictable) results using a combination of static and dynamic equalization plug-ins.
Any editing performed on tracks in the RX application is destructive once sent back to DP (overwriting the original file everywhere it occurs in DP), a disadvantage compared to working with RX 4 Advanced’s nondestructive plug-ins. Overwritten files initially played back as—and looked like, in DP’s Sequence Editor—full-scale, broadband noise in DP; rebooting DP would always permanently restore pristine playback, but I’d sometimes also need to bounce the file to a new track to restore proper waveform display. This appears to be a bug in DP, not in the RX application.
On startup, the RX application would often arbitrarily reroute consistent output assignments to different MOTU I/O boxes or banks—sometimes to those disabled in the MOTU PCI Audio Setup utility. And I often heard distracting crackling noises and clicks while working with the application, especially while previewing a module’s processing. (An associate of mine confirmed hearing the same artifacts using RX 4 with a different system.) Thankfully, the artifacts did not print when files were overwritten back to DP; nor did they ever occur when using the RX plug-ins.
Purchase in Advance?
iZotope also offers a less-expensive “standard” version, which doesn’t include the Dereverb, Deconstruct, Leveler, Loudness, EQ Match, Ambience Match, Radius RT (Time & Pitch) and Insight (metering suite) modules and plug-ins. It also lacks the center-channel extraction and azimuth alignment features for the Channel Operations module and some extra controls for Denoiser, Spectral Repair and Declick. Many of these additional features included with the Advanced version have proven to be indispensible in my work; they are well worth the extra cost.
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If you work in post-production sound, restoration or audio forensics and don’t already own RX3 Advanced, buying RX 4 Advanced is an absolute must—if only for its incredible legacy plug-ins. If you can tolerate the RX application’s intermittent routing and monitoring problems, the Leveler and Loudness modules make an upgrade from RX3 Advanced worthwhile.
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Mix contributing editor Michael Cooper is a recording, mix, mastering and post-production engineer.
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DP can send only one region at a time to an external editor such as RX 4 Advanced. If you want to send an entire track containing non-contiguous soundbites, first make a time-range selection in DP for the entire track and select Merge Soundbites (option-shift-M).